Number of players: 4
Victory points to win: 12
Author: Itomi Bhaa
Material
| The starting island | ||||||
| Forest | Field | Hill | Pasture | Mountain | Desert | Gold |
| 2 | 2 | 2 | 2 | 1 | 1 | |
| The six islets | ||||||
| Forest | Field | Hill | Pasture | Mountain | Desert | Gold |
| 4 | 4 | 4 | 4 | 5 | 2 | 2 |
| The sea | ||||||
| Sea | Generic harbor | Wood harbor | Wheat harbor | Brick harbor | Sheep harbor | Coal harbor |
| 24 | 4 | 1 | 1 | 1 | 1 | |

Setting Up
- Create the starting island as detailed on the map, using the starting island stack.- Randomly create the six islets, using the six islets stack, face down.
- Add the sea tiles and the 8 harbor tiles as detailed on the map.
- Take the number chips and place them as detailed on the map for the starting island.
- Take the remaining number chips and place randomly on the six islets.
Special rules
Founding phase
All settlements must be placed on the central island as detailed on the map. The players begin with no goods.Playing the game
Because of the overpopulation, the placement rule does not apply on the starting island: settlements/cities can be "1-away" from all others.The robber and the pirate
The robber enters the game the fisrt time a seven is rolled. The pirate enters the game once the first boat is drawn.Special victory points
Building four settlements/cities on the starting island is worth two extra victory points.Available for download on boardgamegeek.com (membership required).







